i made this for a bit in macnamee's painted world campaign where i had to dm and it seemed liek the party might go west (so this section is off the map to the west of macnamees painted world. this is a good place for the doglands, but of couse any map is a good place for the doglands [just throw down some dog forts] )
----THE END--------------------(to vornheim)
----THE END--------------------(to vornheim)
door--lions--vulture^monastary^
dogqueen-dogs-grift^^^&hobbits-(to ashtown)
dogs-goblins-^dragons^^^&&&fly&
wolves^ogretoll^&antlers-scarec
fishing&druids-cornerclub-farmgi(to lake dredd)
the end of the world
a great golden door
a pair of white lions
the vulture
a monastary
the dog queen
dogs north
here the dog queen’s dogs are winning
dogs south
here the wolf king’s dogs are winning
the bishop of grift
you enter the city. it is night.
the marketplace, carts are shattered and stands are torn. the streets are empty, barrels lay toppled, but lanterns are lit. in one house, a fire burns. A door slams in a house across the street. eyes peer out through a hatch, which is slammed shut. then a skeleton patrol numbering 3 for every 2 in the party, led by a ghoul, crosses. if the players are not detected the patrol moves on. a little man comes out of the house to aid the party.
"no..." says the cleric... "you can't want to go up... to THE CASTLE." <lightning>
hobbits
goblins
dragons
fly
wolves
ogretoll
sacred grove of the antler-women
fishing
druids
cornerclub
like in elder scrolls: morrowind
scarecrow
as the lamentations module (the one with the scarecrow)the farmer's three daughters
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