Tuesday, 24 February 2015

ok time for cards math

CARDS MATH

dice math is platonic, and mostly in dice math we deal with small numbers. we dont multiply, we add and subtract. multiplication quickly gives you too-large numbers.

poker math is american, revolutionary french, mamluk - and more than this. invented by the chinese. old as paper. the poker math, its not platonic. its exponential.

exponents are hard to store on a computer, but the number 52! is actually much like the number 52. so we can do arithmetic on exponents, and we just have to remember the index.  just treat 52! as 52 for exponent purposes, you can store the number 52. easy.

do you know how data works? its a bunch of bits in a series, bits are either 1 or 0.

a 32 bit number is like

00000000 00000000 00000000 00000001

thats the number 1. the highest number we can represent is:

2 * 2 * 2 * 2 * 2 * ... 32 times. 2 ^ 32.

EXPONENTS
how many different hands are there in poker?

how big is 52! truncated to 5 cards -- i'll tell you. it's like

52 * 51 * 50 * 49 * 48 ( which is 52! - 47!, which is larger than 2 ^ 32 if i remember rightly )

cant do that on a calculator. too many numbers.  but its very easy to do with a deck of cards. a deck of cards is a stack of qbits; and more than this, a stack of any length. the quantum computer is as old as paper.

thats the number of possible hands you can be dealt in poker. it's a too-big number. doesnt fit in 32 bits. so if we wish to calculate the probabilities we will need a large number library  -- or we can use excel or something. everybody can have free spreadsheets now, through google, they probably do large exponents too, i havent checked. in any case you can do the math on the indexes themselves, often. this is probably easier.

MAPS

cards is a space, with dimensions and shit like that. its like: suits * ranks. for each suit one card from each rank. for each rank one card from each suit.

ranks are like numbers + faces

suits are like red + black,but notice that the four suits form a quadrad: its one red for each black and one black for each red. but its also one weak card for each strong and one strong for each weak. what i mean is (clubs and diamonds) are weak, and (hearts and spades) are strong. It's hard to say whether red or black is stronger though. different games rank the suits in different orders. this is fine.

 we can easily make an alternate game where diamonds are strong and hearts are weak. it really depends on what you want to do. in any case a poker deck is an easy structure to build in code. its just four ordered sets of the same 13 cards. plus two jokers lets not forget, wildcards are important too. so we get to 54! truly.  that is, if you deal out all the cards of a poker deck, you get 54! possible orders. these are permutations though, not combinations. i have been lying to you. combinations are a little bit tricky, but not really. you can figure it out. i prefer to work with permutations because i like considering the order the cards come out.

the order doesnt really matter at all: the same five cards are the same five cards no matter which order they come out. i mean maybe in texas hold em but in the other traditional poker i just deal you five cards and you bargain with them. nobody knows what you have.

next: the tarot.

Tuesday, 17 February 2015

ok enough words time for dice math with dog wizards

all dice have a high bias so long as we count the halfway number as high. For instance, a DC10 d20 check vs no modifier succeeds 55% of the time. if we count 10 as high - 11 numbers are high.  THIS IS GOOD THOUGH because it means we win more often than we fail. I wanted to note how often we do this mistake though, i do it constantly:

on a d12, counting 6 as high: is 58%
on a d10, counting 5 as high: is 60%.
on a d8, 4 as high: is 62%
on a d6, 3 as high: 67%

on a d4 i almost never do it. on a coin you can't.

anyway what im saying is i usuallt forget about this bias and let the last-low be the first-high. but you give the guy a slight advantage with this, larger if its a smaller dice. one of those things.

CHAOS GODS SHORTHAND

my CANON 8 OLD GODS ARE: jubar, the eye. behemoth, the beast, eris, the well, lucifer, the joker. leviathan the serpent, the PROPHET is the fool, the bird is ziz, the slave is the god in chains

anyone can be the prophet.

THESE ARE THE 8 SIDES OF THE TETRATEUCH. tiamat is the whole thing, and the void is the soul of all the gods mixed together, the zero.

CHAOS GODS RUNDOWN

chaos gods:
hastur: the shadow, the father-and-son. cthonic. metal.
eris: discord, the goddess discordia. monty python style godess. hippies.
eredis: discord+wiki. all-knowledge. esoterics.
marriage of hastur and eredis: an abusive relationship that suits noone. fills up the discourse. talks about itself. also represents vaporwave, i like vaporwave.

leviathan: for the fishes in the sea. in my model the sea is the internet.
behemoth: for the earth. meat space?
ziz: for the birds. spoken word?
the devil: in flames. cousin to hastur. paper?

EDIT: ziz is code, is language and crypto. the devil is publishing.



domogorgon; the two gods in one, drama and tragedy.
tiamat: the all gods. dragons. hates ziz.

yahoo: girl chaos.
google: boy chaos.
wiki: neutral chaos.
ur own website: null chaos.
tumblr: yahoo with a metal face
googleplus: google with a hacker face
wikimedia/wikileaks/etc: wiki with a ?????, the truth
the ultimate null website: the ideal. everyone sees but you post nothing.

metal, close to metal. the barest manliest form
rock, bedrock. similar.
hippie, idk much about hippies. theyre into flowery psychadelic girl metal
goth: being the void. screamo.
the all-metal. vaporwave. the new gods.