the indiana jones game is good, but it has this like cutscene sickness really bad
like its not unsual in games where the character acts different in the game part and the cutscene part, it has the thing where, its ok to beat 500 dudes to death outside the cutscene but in the cutscene when you have the villain in your power and it would solve everything if you just beat him to death but youre not allowed to
one of the problems is that gina is the fucking worst
i understand theres like a history of like, gamers dont like women, itd be cool if she was good but shes not
like there's layers to it. indiana jones stories have women in them but indiana jones hes not good with women, so she has to be in there in the role of a romantic lead, a woman that indiana doesnt get along with at first and fumbles the romance with over and over, i guess its like a will they wont they, but you dont care about this, but theyre gonna do it anyway
in the early scenes gina is like a foil to indy and so shes frustrating in a way that indy the character and you the player can feel both at once, in concert, i think they do this reasonably well, as a character to be frustrated by, she works great. and like indie should be frustrated by her to meet this story goal. but i don't like to be frustrated by a companion as a player
the game has 3 levels of gina bullshit, firstly, the game where theres no gina. it's good, its sort of a open world collect em up where you punch lots of jerks, i think good. then theres buddy ai levels where gina accompanies you. those are pretty bad. then the third kind is in cutscenes. thats like peak gina bullshit
so the buddy ai in games, its been better elsewhere. i dont know that i've ever enjoyed a buddy ai but something like last of us handles it reasonably well, where the buddy is like invulnerable so its not like an escort mission you can fail, the buddy has different skills than you and can visit different rooms than you, so you sort of work together
gina sucks though, in a puzzle where you're counting on ai gina to do something well and quickly so that you don't die, she'll fuck it up almost entirely, just enough so that you dont die, but youre like very mad at her. so these trust exercises with her don't really build trust.
and gina has the invulnerability thing, but she cheats a lot, and it's bad. in a puzzle where there are blades swinging from the ceiling and you carefully time it out to miss the blades, gina will follow you in a way where each blade should obliterate her but she just noclips through them, undermining the verisimilitude of the scene. and i understand it probably shouldn't be, just , gina gets obliterated, but i'd like to see her time the jumps right, like i had to.
then the story wants you to grow attached to her over time. another npc tells you. "hey. care about gina. before its too late" but i don't want to!
you can't make me.
gina swings between wildly incompetent and wildly competent. she has i guess flaws and strengths. but they don't make any sense. i'm waiting for some sort of reveal that gina is actually a spy ninja or something. but im worried she's just like this
in cutscenes, gina and indy both make bad decisions that you the player would not make. but gina reliably makes even worse decisions. i think when they want the custscene to have a bad outcome theyre more willing to make it gina's fault, because then its not indy/the player's fault. cutscenes are way too often used to advance the plot in ways you can't control, using the same stuff that exists in the game, in ways you would not use them
another problem - or like- constraint - is the game has these two speeds, sort of full send spiralling forward action and carefully look under every rock secret hunting, and you want to get everything, but gina wants you to keep moving, hey, hey indy, look over there, pull this lever indy, like hey, give me a fucking minute
(this post is about indiana jones and the great circle)