me
tell me about this monster
it's a ferret made of daggers
People are like "oh what a lovely dagger I'll just pick it up" and then it turns into a ferret and bites them.
me
what i had was:
SCATTERDOG : can turn into a swarm of needles
SCATTERDOG
me
well, you try to pat a dog and then OOPS swarm of needles
are things that turn into monsters better than monsters that turn into things?
Yes.
me
discuss
If you're looking at a monster you already expect it to attack you
you don't expect a thing to attack you
me
i still think the most boring thing to do with monsters is kill them/have them kill you
me
it gets you through
I don't think razordogs would be better if they didn't attack you
or skinlings
or vorn, I guess
me
these are better monster things:
chases
riddle games
heists
uneasy alliances
legal situations
chases
riddle games
heists
uneasy alliances
legal situations
me
where you need the monster for a thing, or they're toying with you, or something - you can't kill the monster and the monster just doesn't care about you
and you're like MAN i want to kill this monster but i can't
like with vorn it wouldn't work if we just killed vorn or vorn just killed everything
I think you're really underselli ng how interestin g being attacked by a monster is
Aliens would not have been better if they made an uneasy alliance with the aliens
or a heist, or a legal situation
me
i disagree
i dont mean never-figh ting-monst ers-is-ide al
The buddy movie thing worked well with shodan, but I don't think it's always ideal.
me
i mean you should do monster-fi ghting in like 25% of monster situations
Ok, these things are worse than being attacked, because monster movies are not about the monsters.
like a zombie movie is not at all about the zombies, it's about how characters interact in an apocalypse situation
doing uneasy alliance stuff with the zombies takes emphasis away from the important stuff
IE how do you avoid being killed by this monster
which is the fundamenta l D&D problem
me
there's something to that
how do i get the treasure out without being killed by this dungeon
is kind of the same
but i want a d&d to be much bigger than that
i mean, diplomacy is awesome, recurring villains would probably be awesome if we didn't keep killing them
i'm not totally sure if i believe that
maybe becoming a part of the monster empire and tearing it apart from the inside is cool?