there are three kinds of combat maneuvers:
- little, simple maneuvers that aren't as good as an attack. these you can do for free as well as an attack. they dont matter really, who cares.
- middley, normal maneuvers that can replace an attack. so you roll to hit, or the enemy makes a save, and you get the effect of the maneuver instead of the damage of the attack.
- big maneuvers, or blasts, which deal damage as if they were an attack, with some additional effect, which is probably greater than that of a normal attack, something like a spell effect. the cost is more than an attack, and the effect is more than an attack
so for example, if youre trying to steal an object, if it's a purely cosmetic or largely useless object, i'll let you treat that as a simple maneuver and also make an attack on your turn, because who cares, its fine. if you’re stealing a weapon or something useful, thats a normal action and it replaces an attack. If you want to destroy the enemy's item or sunder their armor or something as your action in combat, that's a blast and it uses some special rule for that case.
so for a system where all blasts need to be one rule, let it be this:
you can blast if you have an object or ability that can be used to blast. mark one use of that thing (or use it up if it doesn't have uses). you roll a save. if you succeed, you do big (d12 or whatever) damage to the target and you get the improved rider, the cool big effect you want. if you fail, you do normal damage to the target (d6 or whatever), the rider has no effect, and take a d4 ability damage to that save.
if it doesnt need to always be the same rule, then, you know, various degrees of this thing.
but the real point of this post is to propose the silly mode version of this rule, so if youre not ready to comprehend the Knights and Knaves Auxiliary Miscellaneous Toolkit, turn back, traveller.
so like, obviously you can use this rule for spell-like items, but the secret real thing is you can blast with any item. so like, blast with your rope: guy gets tied up. blast with your torch: shit's on fire. blast with your ration: gets the effect of a short rest. now we're really Dungeons and Dragonsing. please make use of this secret knowledge.