Font of Magic.
You have a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.
At 1st level, You
have a single sorcery point, and you gain one additional point every time you
level up, to a maximum of 20 at level 20. You can never have more
sorcery points than shown on the table for your level. You regain all
spent sorcery points when you finish a long rest.
Sorcerous Zeal.
Your body crackles with a magical energy that allows you strange boosts of skill at odd times. When you roll an ability check, you can spend 1 sorcery point to add +1d6 to the ability check, after the d20 roll is revealed but before the dungeon master announces the outcome.---------
is this overpowered? you can do it once a day at level one and twice a day at level 2. or at level 2 you can get a level 1 spell slot instead for 2 sorcery points. so it kinda... builds the ramp of , hey, sorcery points, do stuff with these
at higher levels i don't expect sorcerers would use sorcerous zeal very much because it competes with metamagic and i think is less powerful than metamagic, but if they do maybe thats good, maybe youre skills more often than spells in this game and then the sorcerer gets a thing they can use in that kinda game
is it bad flavor for the sorcerer to be like a jack of all trades skills guy? does it beat the bard at the thing the bard is good at? im not sure but i think it could be good for my game, im gonna probably do something else with the bard, but i think its not better in all cases than the bard thing