Saturday, 16 November 2019

the sorcerer should get a sorcery point at level 1

so the sorcerer has sorcery points at every level except 1, and doesnt really get good stuff to do with it until level 3. my game i want it to be pretty high level is level 3, so i wanted to buff the sorcerer at level 1-2, give them sorcery points and a way to use sorcery points earlier, maybe this breaks the game if youre multiclassing but i dont think so, but it is a lot of stuff to get at level 1, maybe confusing for new players, to whom i say, hey, dont play the sorcerer

Font of Magic.

You have a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.
At 1st level, You have a single sorcery point, and you gain one additional point every time you level up, to a maximum of 20 at level 20. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

Sorcerous Zeal.

Your body crackles with a magical energy that allows you strange boosts of skill at odd times. When you roll an ability check, you can spend 1 sorcery point to add +1d6 to the ability check, after the d20 roll is revealed but before the dungeon master announces the outcome.


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is this overpowered? you can do it once a day at level one and twice a day at level 2. or at level 2 you can get a level 1 spell slot instead for 2 sorcery points. so it kinda... builds the ramp of , hey, sorcery points, do stuff with these

at higher levels i don't expect sorcerers would use sorcerous zeal very much because it competes with metamagic and i think is less powerful than metamagic, but if they do maybe thats good, maybe youre skills more often than spells in this game and then the sorcerer gets a thing they can use in that kinda game

is it bad flavor for the sorcerer to be like a jack of all trades skills guy? does it beat the bard at the thing the bard is good at? im not sure but i think it could be good for my game, im gonna probably do something else with the bard, but i think its not better in all cases than the bard thing

1 comment:

  1. I feel like there should be a way of turning your spell slots into higher levels than you can actually cast. I'd think that basically my adjustment would be that you'd have a max point value (at low levels) of the cost of the next higher spell slot, but you'd only gain points equal to your current level (like it is right now) on long rests. So at first level, you can blow both slots and do a power blast, at second you can blow one slot to do the same, third you'd have to at least blow all the slots of a certain level to get a 3rd level spell slot, etc. I think it works, and it adds to the feeling of being a living bit of magic. of course, when you get up to higher levels the limit has to scale, but thats details

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