Wednesday, 6 May 2015

THE ALL DECK

my goals are kind of unusual and i’m not sure  if they can be achieved. what im trying to do is very odd and im not sure if its is valuable. this is either a part of a spec for the game or lore that goes into the game. listen, it doesnt have to make total sense right now.
ok – so what do we want, ultimately?

all spaces defined.

so - if we talk about a programming language - all functions and all values specified. so that all functions accept exactly one value (of the all-type) and return exactly one value and do exactly one operation on that value. all input is accepted, all output is possible. so that each operation that can be done is specified exactly once in the language, and does one thing exactly, so that everything that can be done is specified within the one program, the only program that can exist - the game itself.
if the all-type is a deck of cards, what is the all-deck? well obviously the all deck, the true all deck, cannot be specified but let us specify a large deck, that can be our - you know, the small infinity that is not the true infinity but which represents for us the true infinity.

the all deck is 13 suits of 13 cards each. the names of these cards and suits are likely to change but ultimately it is likely to be similar in structure to whatever i’m specifying here. i will try to lead you to all spaces but ultimately my mind only leads one way and you will have to investigate the other paths for yourself.  all spaces may not be possible. we will have to make choices eventually, maybe we can’t make every game and eventually we will have to make only one game.

but for now let us say - the suits are
hearts,
shadows, snakes, rats, flames,
spades, clubs, wands, swords,
coins, cups, diamonds, crowns

and the orders are
fool,
ace, deuce, mage, knave,
knight, bishop, witch, master,
rook, duke, queen, death




'Death'  by jackteagle

so - imagine a monastary where monks gather, they do monk stuff like scribe and grow vegetables and do rituals build monuments and whatever. every monk carries some subset of the all-deck. everybody plays the game, and the game is the way that ultimately all things are decided.
im not sure if this is possible, but let’s live in the all-space for now. all games are valid. that means that, in the language of the game, each function contains a set of cards, accepts a set of cards, returns a set of cards, and does some operation over a set of cards. all functions are specified.
ok we have a monk, monk 0, his name is ababab because he’s the 0th monk and thats the 0th name in the dictionary. when he was named he drew the fool of hearts three times from the starter deck, and so he was named ababab. so he started with three copies of the fool of hearts, and that was his deck. nowadays he has different cards probably. anyway, like everybody else, each day he draws a day card from his deck and carries it with him for that day - it affects everything he does in a minor way. as he goes around the monastary he meets and plays card games against other monks through the course of his daily duties, this is discipline, praxis - the permutations of the cards are the names of the god. and maybe he scribes something or grows some vegetables or mows the sand or whatever and ultimately when he goes to sleep he has slightly different cards. thats basically the structure of the game, from the monk’s pov.

Sunday, 22 March 2015

QUICK QHARACTERS

( A. Miles Davis put out a call for short character descriptions on googleplus )

Adristus the Burrower/ human gone deep/ underranger
unkempt dude, lantern hat and spiked chain, long moustaches.

Sepris the Squire/ fell halfling/ wizzard
pointed ears, long thick eyebrows. carries a wooden cage filled with trained rats.
(squire to)
Brutus, 33rd Earl of Undercity/ a dog/ noble
chain armor and tabard, a little mutt. Brutus' sigil is a triad of skulls on a field, sable. last seen when pulled into the everwomb.

Gasoline/ bottle wight and hell queen/ noble witch.
made up of a sort of black ooze that holds her together in the form of a beautiful woman, an iron mask, and a bunch of stained yellow glass bottles filled with noxious chemicals.

Drowning Willow/ human /mudfighter.
scanty hide armor, bare chest. hairy, enthusiastic. Wears a fur fox hat/scarf thing, with ears.

Walt Dederoth/ human/ Agent of the Human Government
suit. nerdy pinhead type, glasses and mullet. strong trouble sense.

Birthday/ human / thief.
strange growth on back. chain mail. flush with knives.

Gren the Younger/ ogress / gunslinger.
cloth only. wears a bandana. her sidearm is the acid storm viper death angel revolver.

Isenburg Armagnacs/ human/ parsnip farmer & thug.
scrawny guy, pockmarked, pitchfork, lots of pockets and patches, peasant hat, big nose, no shoes.

Millard Morgan Damarius/ human / Royal Philosopher (which is to say, thief)
richly attired, loves bullshit, consults on mysteries. knows science, history, forbidden lore.

Grace Cat-Catcher/ human / motorcyclist and brawler
kinda penelope pitstop/commander keen costume. short curly pink hair, pink and white plasticware armor. square jaw.

Tedlingen / human / fighter
chain+shield. sweet gold mask. his warhorse, Alexei, in chain.

Sir Robert / dog / knight.
miniature warpug.

Grizel / slimy swamp dwarf / dwarf.
stone hammer, straw boater hat, overalls, hella flies. oily beard, unkept. knows architecture as good as a next dwarf.

Spectre / human / cuberpunk agent
skinny. it's always night where he's from, so he always wears sunglasses. metal plate in head, hair kept short and scruffy. revolver. He has the augmentation for throwing heavy stuff around.

Henk / a goat.

Kepler / spider-man / prophet.
ragged robes. an evangelist.

Wilby Locust / human / cyberpunk street kid.
hoodie, sleek metal plates underneath. mouth-and-nose gas mask. pistols. a graffiti artist and rebel.

Creature / elf / wizard
skinny mohawky white elf dissident. shit-eating grin. smokes long cigarrettes, one gold earring, throws sparklies around.

Alfred Furlong / halfling / habadasher (fighter)
travelling salesman, impeccable suit and hat, d6 more in suitcase. careful thick moustache and muttonchops. curt.

Silas / human / guild beggar wizard
extremely chaos. carries a treatise on the reality of reality.

Vile Octavius / human / bandit.
a member of the terror cell APEIRON. domino mask. stealth. always has rope + stuff to make a firebomb.

Wednesday, 18 March 2015

THE FAIRY MYTHOLOGY

i reference this book often but i rarely link it; which is a shame. You might wish to read it, it is the best book on this topic.

http://www.gutenberg.org/files/41006/41006-h/41006-h.htm
THE FAIRY MYTHOLOGY
ILLUSTRATIVE OF THE
Romance and Superstition of Various Countries
BY THOMAS KEIGHTLEY

Saturday, 14 March 2015

DRAGONS EXPLAINED

SOME PEOPLE BELIEVE THIEF WIZZARD IS DEAD BUT I MET HIM AT A CROSSROADS AND HE STILL HAS SOME FLESH ON HIS BONES

http://infinitestartoad.blogspot.com.au/
GO BOTHER HIM FOR MORE GOOD D&D IDEAS


something i liek about the uni is the security is lax as fuck
just been walking into lectures i never intend to pay for and taking notes on law and economics and civic engineering
if you need free legal advice; here is some: im not a real lawyer. do not try to sue me for negligence. i don't have any money.
if you dont have any money you can't be sued, its illegal
16 minutes ago
what are the five main types of dragons?

running a thing, 2 secs
k
better not be colors again

well i'll start rambling about dragons for a bit
good. i'll not interrupt

in BRIMHOLD there are only seven dragons, anything that might resemble a dragon is actually the offspring of a dragon and a virgin princess or a dragon and a mighty she wolf etc etc

there's the dragon of the east, the dragon of the west, the hydra, the chimera, the golden dragon, the dragon of the seas

and some other ones i forget

but they all knew each other cause they were the dread children of bahamut and tiamat, and they all worshipped the great wyrm salamandus before he was slain by ygtrol

um, i think dragons are fey creatures

and their own flawlessness is their only flaw

some lesser dragons can be outsmarted by appealing to their greed or ego but true dragons long ago reached nirvana so they cant be tricked like that

i think fire breath, controversially, should be given to only one dragon

but anyway, the five types of dragons...

yeah idk

cant think of a cool gimmick

i was thinking geography might be interesting, the dragons that live in the desert are different from the mountain ones

but that's kind of plaid
yeah roll with that
deserts, mountains swamps, temples, water, and space
space being the apocryphal sixth kind

desert dragons are the smallest and have the hardest skin, they cant see or hear only detect vibrations
not flyers then

mountain dragons jump like goats

water dragons fly and hunt like birds of prey
whale-eaters yeah

temple dragons shit corinthian marble collumns and vomit out ancient runes

they cannot help but create ornate temples around them
those are medusas and shit
behiromanders

space dragons should be like really fleshy

like earthworms

but planet sized
wyrms

they know the 1001 names of jubilex
right, because space clouds
which is heavens

where are you moving to
[redacted]
near matt groves used to live

i got mates who live there

i'm there frequently
now you got one more

who?
matt rundle

!!!(!)
alright im posting this