Monday, 26 May 2014

GENERATOR TRASH

i love generator trash.

BLAZON

various small changes to this generator, tonight, which noww generates sort of GOT style house words

http://www.random-generator.com/index.php?title=Blazon

SLIME
ANIMAL without HEAD DREAM
AFFLICTION CONSECRATION
RUIN
BILE FERTILITY
IMAGINARY through JUSTICE, LOSS
SANCTIFICATION TYRANNY MUSIC
GRACE - TRANQUILITY
FATE without POWER
FLESH daSILICON

still needs more work.

Friday, 23 May 2014

PC Generator on Abulafia

i made a thing

----
MADISON BERTA, Pilgrim of Glass  
a human fighter 
LOVES EXTRADIMENSIONAL; HATES CRYSTAL 
9 STR 7 DEX 12 WIS
6 CON 11 INT 16 CHA 
a  seal on a orcish device
26 copper pieces, mother's copper watch
cook pot 
--------
ELIZABETH EMIL, Warrior of Torment  
a demented goblin fighter 
LOVES LOSS; HATES FUNGUS 
13 STR 8 DEX 13 WIS
11 CON 8 INT 10 CHA 
a  staff with a dwarfish wooden curse
77 copper pieces
courier coat, tunic, breeches
padded armor (+2)
halberd (d8)
4 javelins (d6, range 20/40) 
--------
ZIPHITES JESHUA, Assassin  
a hungry human fighter 
LOVES PEACE; HATES DREAM 
11 STR 13 DEX 9 WIS
13 CON 14 INT 13 CHA 
eye patch
 tunic, canvas breeches
crow hide leather armor (+2)
flail (d6)
light crossbow with 13 bolts (d4, range 60/120) 
----

Sunday, 16 February 2014

stop multiplying dice together

thinking about dice too much has made me care about a thing that doesn't matter but it bugs me when i see it sometimes and now i will share this anxiety with you.

say you want a number between 1 and 144. so you roll 2d12s and you multiply them together. that'll give you a nice flat spread right?

nope:

(using anydice.com)

if you want to do like a d100 thing with d12s, you have to do (d12 *12)-12 + d12-1

which is a little too complicated to ask of somebody at the table. if you had d12s marked like d10s (from 0 to 11) it'd be more straightforward but basically just don't multiply dice together, it makes a really noisy graph that trends low.

how important is this? somewhere between not important at all and maybe very slightly important. if you're rolling monsters with lots of hit dice this way you skew the results in the players' favor.

Tuesday, 7 January 2014

EVERYBODY HAS A HILLSIDE TO SELL YOU


some days it seems like everyone might own a claim. Still, it's worth a bit of money, and they'll sell it to you cheap.


Pressing a claim is not so hard. You throw out the pretenders that now hold it, and it's yours.
There's many contested fiefdoms in the DOGLANDS, and the spoils are good, but nobody holds a DOG FORT for very long.


that’s the DOG LIFE, more or less.


Breed

Fort

Lord

Company

1 RETRIEVER,
running out of sight, and sometimes coming back with stuff.
1 HILDEBRAND SPHERE
A CASTLE WITHIN A SPHERE of IRON, SUSPENDED OVER A LAKE,
MERMAIDS BELOW.


HILDEBRAND
was the consul of DOG KING DAMARIUS. They had many children, and she drowned him in the end.
1 GRISSA the NOSELESS,
who continues the unbroken line of DAMARIUS AND HILDEBRAND, though her sisters and daughters scheme to overthrow her.
1 PAINTER'S PEOPLE.
A clan of vandals. They paint coded messages and troubling images on every wall and every tree and every surface that they pass. PAINTER, with his many arms, reprints the land and all its mysteries in his own image as it spins before him.
2 MOUNTAIN DOG,
these dogs hold ground where others would fall.
2 CRYSTAL CROSS
a FLYING MACHINE, its FLOAT ENGINES hum with SPECTACULAR ENERGY.
2 BARON BRINKWATCH
rules over a COURT OF GHOULS AND WITCH-ELVES. his clan owned the forest that once stood here, and will again.
2 THE RED-EYE BAND,
of DRIFTWOOD,
who hunt mostly owls and bats, and can shoot well in the dark, not so well in daylight.
3 TERRIER,
hunts vermin underground:
hates rats and mice.
3 SAMSON TURTLE
a SHANTY FORT composed of a million interlocking scales of hand-worked iron.


named for SAMSON, who once ruled this land.
3 THE FLESHWEAVER,
his cult, and VARIOUS MEAT EXPERIMENTS. He lists dogs among the creatures he created, and this may be true. He is very old.
3 THE SUN CHILDREN,
golden champions, their broken bodies curled into the folds of the SUN ARMOR, fabulous exoskeletons.
4 HOUND,
built for the chase, won’t ever give up.
4 DREAD STAR
a DOWNED METEOR, pitted with HOLES AND CREVASSES.


Noone knows from where the DREAD STAR fell, but the things found within are of very fine make.
4 MORGULON
THE HIGH MYSTIC
who builds flying machines, though none work. a mage and seer, or perhaps a charlatan, his caster level is (0/3/6/9, reroll each time). In his library, all of the books are blank.
4 WALKING TREES
of the VINE OLMANEC.
these tree-men will surround a fort and lay siege to it for centuries. if they are set alight, OLMANEC’S trees go berserk.
5 MINIATURE,
smaller dogs need smaller stuff, but fit in smaller tunnels.
5 an INVERTED PYRAMID,
composed of many cells where dogs may be kept.
5 THE TOMB INSPECTOR,
whose corrupt order is devoted to uncovering and classifying lost structures.
5 THE FLAME DOCTORS,
who exert a control over fire and air with their curious FLAME STONES. Their leader, PRIAK.
6 GAME DOG, spirited, bred for dog fights. Fights on a bit, before it goes down.
6 CONTINUUM WALL
spiralling endlessly inwards, a curtain of stone, branching with hidden structure.
6 ASH, the WOLF KING KABO;
wolves are distant kin to dogs. dogs are ruled by wolves, as wolves are ruled by the MOON.
6 THE HOLLOW-BONES,
never touching the ground,
and carrying bombs laced with various harmful toxins.
7 SHEPHERD,
bred for leadership.
7 the WALKING CASTLE,
on many little legs.

7 ETH, THE GREAT DRAGON DOG RATH. He walks the earth in his dog shape, but talks like a DRAGON or a MAN.
7 THE KRANSKYVILLE SAPPERS: UNDERMINERS, deconstructionist demolitionists.

8 WATER SPANIEL, swims and dives like a duck.
8 BAILEY BRIDGE,
is disassembled and reassembled at various crossings.
8 THORN, THE DOG MOTHER AMON, a human woman, the beloved MOTHER of DOGS.
8 CAGES, COLLARS,
LEASHES AND CHAINS,
each is the slave of another.