Thursday, 8 November 2012

curse generator on abulafia

http://www.random-generator.com/index.php?title=Curse

I'm not so sure about this one. It's supposed to output kinda DEATH FROST DOOM sorta curses but it's maybe too wild.

sample output:

save or die, and become vulnerable to frost for 1 day, and age at an unnatural rate (3 years every 7 minutes), and gain 1 point of dexterity every 5 days, this effect can be removed by a skilled healer, or through divine or arcane means, but when healed suffer a further effect: suffer 3d6 evil damage and become an avatar for a beast with lobster claws; spikes all over

Sunday, 14 October 2012

a king-cat can look upon a cat-king, but never the reverse

In Arlabest it was ruled that a cat may not look at a king. Any cat found looking at the king is immediately beheaded.

In Benegon it was ruled that only a cat may look at a king. Anyone other than a cat found looking at the king is immediately beheaded.

In Creyegad it was ruled that a cat must look at a king. Any cat found not looking at the king is immediately beheaded.

In Dralmenar it was ruled that only a cat may not look at a king. Anyone other than a cat found not looking at the king is immediately beheaded.

In Elreband it was ruled that only a king may look at a cat. Anyone other than the king found looking at a cat is immediately beheaded.

In Friyadin it was ruled that a king may only look at a cat. The king, if found not looking at a cat, is immediately beheaded.

Thursday, 20 September 2012

here is a new thief skills hack, a little better than the previous one.

     THIEF LVL 0 1 2 3
----------------------
         climb 0 7 8 9
    sneak/hide 0 5 6 7
    pickpocket 0 5 6 7
     pick lock - 5 6 7
         traps - 3 4 5
read languages - - 3 4
  read scrolls - - 1 2

at first level, the thief can choose a specialty (any skill available at first level) and they get an additional +5 bonus to that skill.

normally, use DC15 for thief skill checks. (30% success at d20+0, 55% success at d20+5)

CLIMB
A normal stone wall is DC15. slippery walls are DC20, etc.
A first level thief has a 65% chance to climb a normal wall. A first level thief who specializes in climb has 90%  - the same as a classic D&D thief.

PICKPOCKET
the DC to remain undetected is 5 under the DC to successfully steal - so usually DC15 to steal but DC10 to remain undetected.

PICK LOCK
A character needs to take a level of thief to be able to pick locks.
A 'class I' lock is DC15, and a 'class II' lock is DC20, and so on.
A first level thief (d20+5) has a 55% chance to open a class I lock. If they choose the lockpicking speciality (d20+10), they have a 80% chance to open a class I lock, and a 55% chance to open a class II lock.

       --------LOCK------------
       I    II   III  IV   V
       DC15 DC20 DC25 DC30 DC35
d20+5  C    D    .    .    .
d20+10 B    C    D    .    .
d20+15 A    B    C    D    .
d20+20 A    A    B    C    D

A-95%, B-80%, C-55%, D-30%, .-5%

TRAPS
A character needs to take a level of thief to be able to find and disarm traps like a thief.
A first level thief (d20+3) has a 45% chance to find and disarm traps. A first level thief who specializes in traps (d20+8) has a 70% chance to find and disarm traps.

READ LANGUAGES
A character needs to take two levels of thief to be able to read unknown languages like a thief.
Reading unknown languages is DC20.
A second level thief (d20+3) has a 20% chance of successfully reading unknown languages.

READ SPELL FROM SCROLL
A character needs to take two levels of thief to be able to read a spell from a scroll like a thief.
Reading spells from scrolls is DC20. 
 A second level thief (d20+1) has a 10% chance of successfully reading a spell from a scroll.

Friday, 6 July 2012

lvI spells in dcc

LVI SPELLS IN DCC
by spell bonus


bonus is ability modifier + caster level

+1
fu 5%  #
fa 50% #########
12 10% ##
14 20% ####
18 10% ##
20 10% ##

+3
fu 5%  #
fa 35% #######
12 10% ##
14 20% ####
18 10% ##
20 20% ####

+5
fu 5%  #
fa 25% #####
12 10% ##
14 20% ####
18 10% ##
20 20% ####
24 10% ##

+7
fu 5%  #
ff 15% ###
12 10% ##
14 20% ####
18 10% ##
20 20% ####
24 20% ####

+9
fu 5%  #
fa 5%  #
12 10% ##
14 20% ####
18 10% ##
20 20% ####
24 20% ####
28 10% ##

+12
fu 5%  #
14 20% ####
18 10% ##
20 20% ####
24 20% ####
28 10% ##
30 10% ##
32 5%  #

fu = fumble: spell loss and corruption, misfire or patron taint for wizards,  disfavor for clerics.
fa = fail: spell loss for wizards; for clerics, increaseses fumble chance by 5% on further spell checks that day.

Sunday, 24 June 2012

doll day

all halflings make and keep dolls for each year of their life. on doll day, everybody puts aside their doll from the previous year, and starts a new doll to carry with them into the next year. dolls can be made out of anything.

village generator

made a new generator on abulafia:

www.random-generator.com/index.php?title=Village

sample output:

village at Tower of the Greeds
overrun with beasts
population 68
visiting: false-dwarf fighter (lv3), pig-keeper barbarian (lv1), hungry nocturnal buffalo-keeper druid (lv2)
60 water centaurs (goat) (with earth powers) with 5 giant revered rogue beetles

village at The Mines of Dread
egg mine, day of sacrifice
population 647 (has 2 noble houses, 2 tailors, tavern, mason, carpenter)

the baron of baddock and the duke of durham

the baron of baddock and the duke of durham are two brothers who hate one another, ruling two cities who hate one another. in arcadia there are three tourneys each year, one at each of baddock and durham and one by the crossing, the bridge city. knights of baddock ride in to battle on the backs of hounds, in durham they ride snow cats.

dwarves are knights, halflings are gypsies, elves are deodands.