(this one’s about the bazaar. which is in beta, so spoilies maybe)
( i dont have invites for the beta but, you can buy it? here's my referral link if you want to try that, i dont know what that does )
this is my basic gold dooley: combat core - gpu - first aiden - normcore - force field

the neat thing with two cores is skills and items like ‘gpu’ will target both cores, doubling that effect (haste), and things that trigger off a core being activated will trigger more often as well, so that’s a free benefit and it only costs... half your board to fit the two cores.
This build usually destroys the enemy pretty quickly, and it’s kind of boring. this is your sort of canard of a shield damage build. it generates a lot of shield, and hits you with the shield. this one doesn’t really have a safeguard for when the enemy destroys the shield, so it’s a bit of a wager. combat core acts as a shield accelerator because it gains shield whenever anything activates to the right. So it just keeps hitting for more and more damage. That’s basically how this game works, is your number has to go up quicker than the other guy’s number, and you gotta increase the increase, so acceleration is better than velocity, and if you can increase ‘jerk’ which is like, the rate of change on your acceleration, you want to do that too.
I like to compare other builds to this one because it’s relatively easy to assemble and it beats most other things, so it’s my benchmark.
So if i keep track of builds that beat my gold doolie, that sort of gets a feel for what are some of the deadliest builds, at least versus this strategy.
Anyway it’s mostly just a cascade of different vanessas here....
Lethe’s poison sharkray build

noone’s talking about sharkray...
sharkray makes damage whenever there’s haste anywhere across your board. So... even if you only just slot it next to captain’s wheel like this, that alone is a very sturdy tight little 4-slot damage engine, works in lots of builds. sharkray doesn’t start with much damage on it and doesn’t really need critical on it (10% here), so long as you got some haste going it makes its own damage. It takes huge bites out of the health bar.
But In this case the majority of the hastes are generated by the jellyfish all the way on the left, and the sharkray gaining massive damage off this is almost a side effect of the very effective amount of poison being generated over there, so its a nice dual build. Because you got so much poison going this will bypass shield builds, but because youre taking huge bites out of the shield as well, it also eats the damage potential on shield damage builds.
Hiiipower’s fiery seaweed build

This is pretty normal aquatic haste/shield/poison build. The beauty of this style is that every single item has the ‘aquatic’ tag so everything activates aquatic-likers (seaweed, pearl and jellyfish). Every single item is not a weapon so everything triggers turtle shell, very pure, so many activations, goes all the time.
But the unusual thing in this one is the fire enchantment on the seaweed, in order to beat shield builds. Seaweed triggers all the time, here, and the burn enchantment on seaweed also accelerates the amount of burn each time, so this is a perfect candidate for the fire enchantment, and you need seaweed anyway, as a heal accelerator, to defeat - the other guy’s poison - so it’s not an extra slot for seaweed.
Idk if you could reliably get fire on there, its hard to plan to have specific enchantments, but it’s a perfect add on to an otherwise very working build, it’s nice to have it work so well with just the one source of burn.

Here’s a similar lategame build.
Some good additions are the ‘toxic flame’ skill (poison when you burn, burn when you poison).
‘neophiliac’ skill: will charge an item 4 seconds the first time your poison, burn, or haste.
‘improvised poison’ skill adds poison on poison items when you crit, with deadly astrolabe adding 10% crit across the board.
If you can run two jellyfish that’s takes up less space than water wheel but similar amount of haste.
Xion86’s infinite ammo cascade

This is wild... bring every ammo-based weapon, max out their damage, unload them all immediately before the other player can go. Even the shield item is ammo. You don’t see this much, i’ve not seen this brute force ammo damage method work at this high level.
A lot of the way this one works is in the skills, there’s
-building crescendo which gives you +15% crit on everything every time you do anything
-big ego gives all weapons lifesteal (ive never seen this skill, i looked it up and you can get it from the elite duelist monster... seems good)
-glass cannon doubles your damage AND the enemy’s damage
-gunner gives all items +2 ammo
-loaded fury gives 2 damage to all weapons for each ammo on items you play (+150 damage or so)
This seems to me a really risky maneuver at low levels and probably pretty hard to plan out and put together. Works great though. Can’t argue with the result.
Bladxhi’s hateful sniper cutlass
I call these one-weapon crows nest builds ‘snipers’ because it pairs naturally with sniper rifle, which wants to be your only weapon, but you can substitute other single weapons for sniper rifle to get different styles of sniper. This one uses sniper cutlass to make sure the enemy can’t go.
‘Heavy’ enchant on crows nest means you slow 1 item for 4 seconds every time you crit, and also - from diamond-tier crow’s nest - your one weapon crits all the time. Cutlass hits twice, and has its cooldown reduced to 3, so this is two slows every three seconds without the cog, but the cog hastes the cutlass every 4 seconds for 2 seconds, which is huge uptime on haste, which halves your cooldown while its up, so its maybe two slows every 1.5 seconds after that.
Crow’s nest is also giving this guy lifesteal but he doesn’t need it for healing because he’s not gonna take any damage. But it has ‘Hypnotic drain’ skill when you use a weapon with lifesteal freeze a smaller item 2 seconds.
Just these things is good enough to cripple the gold dooley altogether. But that doesn’t take up a lot of space, and there’s even more going on here. ‘Flashy reload’ skill means that the cutlass also reloads the harpoon, so if it went that long, this build would start destroying items, which will also speed up the freeze/slow thing.
I’d be tempted to put the harpoon adjacent to the cog, to speed that up, but if the cog only has one option it always chooses to haste the cutlass, which is faster/better.
Quite a lot of healing as well, so this will have good sustain vs very fast poison builds.