Monday, 17 December 2018

healing and finding endings for your characters

so the game usually ends with things unresolved, usually because of a scheduling conflict

the story that you imagine for your character usually doesnt survive the game and contact with the other characters

the thing that...

grrm, the world and legacy of game of thrones affects the way everyone writes fantasy in this next phase, theres no end to these westerim stories because its a proven hit, like star wars, the shadow of grrm is immeasurable, this kind of story is assured...

but fantasy stories they arent really made to have endings, theyre supposed to be points of light in these larger contexts... so like, all of the story with the starks and lannisters is a point of light in grmms world which extends, far in all directions,

we get these these unfinished or mangled arcs for player characters

and so maybe all of your characters and all of you games is form some sort of constellation that arcs across the sky or whatever and you can track the changes from one character, one adventure to the next over time...

the healing

ive been doing some numbers on healing....

so the kind of 5th ive been playing is like.... level 1 to 5 over and over again. sometimes starting at 3. which... i like the way the 3rd level character maps to a 1st level 4th character... so i like to start at 3rd level.

the first level spelly character gets... two spells a day its a totally different game that I havent played much... because you usually level up after a couple sessions.

i dont usually play healers its not my habit to heal. in 5th you cant heal more damage in a turn than a monster can deal in a turn, so dealing damage to monsters is a higher priority usually than healing. the healing classes (cleric bard druid, fucking... sorcerer... warlock i think, wizard maybe?) tend to be deal a lot of damage.

i play a druid4/cleric1 and the other players in the game, a wizard5 and a fighter5, have each expressed interest in gaining access to healing spells on level up so that they can heal more. the druid cleric naturally has... perfect access to healing spells like a combined level5 druid and cleric. so i think, maybe these other players could get healing and heal themselves,,,  and/or i could be like.... a better healer for the party

(edit: i made a mistake here, you dont get spells like a lv5 cleric, so the druid4/cleric1 actually has much less healing than that... level 1 cleric spells, level 2 druid spells, some level 3 slots you can use to boost lower level spells.)

a wizard5 could add like a single level of sorcerer or cleric or whatever. to get the healing at level5. (edit: nope at lv1)
the phb is strict on the fighter who can only gain cleric1 and heal like a first level cleric. 2 spells a day.

if i was trying to add healing to the fighter, if i was a dm, i could throw in like a magic item that grants the 5th level healing....

but i already have... all the healing and it doesnt cost anything.

anyway i made a spreadsheet

'healing in 5th' spreadsheet on google docs



so i always bring... healing word. but i don't want to use it unless the target is already unconcious or otherwise if i can proc more damage by healing someone. this is the garbage language

i have the order cleric 1 thing that grants an ally spell target a reaction attack when i cast spells on them, so i'll also use healing word to grant that attack as a bonus action. if theres a rogue around i try to stick it on the rogue, otherwise the fighter, lastly the wizard.... the wizard has the least hp and needs the most healing... so its actually counter-synergy with healing.... this is the garbage language again