IMITATIONS AND SPINOFFS: SOME HAVE MERIT; ALTHOUGH WE CONCEDE THEIR RIGHT TO EXIST WE CAUTION THE PROSPECTIVE CUSTOMER TO CONSIDER THEIR TRUE VALUE
HOW TO HACK THE WHOLE MONSTER MANUAL INTO YOUR CAMPAIGN SETTING, A TUTORIAL
YOU WILL NEED a recent print of the 70s AD&D monster manual.
FIRST OF ALL PRINT THIS BLOG POST. you can cut stuff out an tape it together and do whatever you want. you have this power.
each page on the monster manual is a zone, each monster on each page is a monster that LIVES AT OR can be encountered in that zone
break the book into FIVE SEXTIONS or DISTRICTS MADE UP OF 20 ZONES PAGES EACH -
YOU'LL RUN A LITTLE SHORT OF 100 PAGES SO LET THE LAST BIT (SHEP 17-20) BE JUST ZOMBIES AND YETIS, THIS SEEMS FINE
the DISTRICTS are
1- LABYRINTH
2- BLIGHT
3- UR
4- VIKLANDS
5- SHEP
BUT A DICE HAS SIX SIDES, SO APPEND
6- UNDERWORLD
SO THE FIRST 20 CONTIGUOUS PAGES OF MONSTERS IS
THE LABYRINTH
MAKE A MAP OF THE LABYRINTH:
ON ONE SIDE BREAK IT INTO 8 ZONES, ON THE OTHER SIDE 12 ZONES
LABYRINTH ZONE 1
ok so this page has aerial servant and ankheg. i've crossed out aeriel and put INVISIBLE SERVANT and crossed out ankheg and put BURROWER. the book says the first guy is VERY RARE and the other guy is RARE so put this table ON YOUR MAP IN THAT ZONE:
L1
12 INVISIBLE SERVANT
3456 BURROWER
L2
1 ANT
2 MIND APE
3 DEMON APE
456 TERROR BIRD
L3
12 MONKEY
3 WEASEL
4 GREAT HORNBEAST
5 PIRHANA
6 BASILISK
L4
1 GREY BEAR
2 BLACK BEAR
3 WHITE BEAR
4 BEAVER
5 ROT BEETLE or RHINO BEETLE
6 GARDENER BEETLE or LANTERN BEETLE
7 STAG BEETLE or WATER STRIDER BEETLE
8 BEETLE (WILDCARD)
L5
1 EYEBEAST
234 PUDDING
56 SCATTERDOG
L6
1 HOG
2 BOAR
3 HELLBOAR
4 BRAIN MOLE
5 BROWNIE (SAMARITAN)
6 BUFFALO
(IF YOU DONT USE PSIONICS JUST HAVE THE BRAIN MOLE TRY BURROW INTO YOUR WIZARD)
L7
12 BUGBEAR
3 LANDSHARK
4 DROGO
5 BULL DROGO
6 DROGO STAMPEDE
(drogos are like big dumb meaty DUDES that you can eat and ride on - like in that one bit from VANCE - replace BULL, and CATTLE on the opposite page, with BULL DROGO and DROGO STAMPEDE, respectively)
L8
123 CAMEL
45 CARRION CRAWLER
6 WEEPER
L9
1 CENTAUR
234 CENTIPEDE
5 BRAIN FLY
6 CHIMERA
(YOU OPEN THE CHEST AND A SWARM OF FLIES COMES OUT BUT tHEN YOU BLINK AND WHERE DDID ALL THE FLIES GO? on the next day get -1 to intelllegence and double this penalty every day and each time you use a spell. your skin goes blue and tight. )
L10
1 STONE CROW
2 CRAB
3 KOA-TI
4 LOBSTER
56 CROCODILE
oh shit now we get to the DEMONS
so obviously you can encounter demons in teh labyrinth but their true home is MIDNIGHT, MIRROR CITY, PHANTASMAL DESERT.
demons love slavery, escaping, slave masters turned into slaves.
a DEMON CROWN can be used to control a demon.
L11-12
1 the ALLPREDATOR, THE WALKER, DRINKER, DEMOGORGON
HE WALKS A TRAIL OF DESTRUCTION ON EARTH. EVERYTHIUNG HE SEES OR TOUCHES IS CURSED.
2 JU, THE KING OF SLIMES, THE GREATE DEFILER, THE ABYSS, JUBILEX, JUBAR, JUBARETH, JUBILETH
HE WILL ROT AWAY THE RACES OF EN WITH FILTHY TENDRILS HE IS ENTROPY.
the eye-glyphe, JU, looks like an eye, so draw eyes all over this page.
345 SHADOWS OF THE BLIGHTED DEAD BURN IN THE ALL-FIRE
6 the BONELORD, THE PRINCE OF GHOULS, THE LORD OF UNLIFE, ORCUS, ???
HE TAKES OUR DEAD FROM US, TURNS THEM INTO MONSTERS, ONLY THE DEAD KNOW HIM TRULY
L13-14
1 SUCCUBUS
THE WINGS GIVE HER AWAY
(DRAW A SEXIER SUCCUBUS ON THIS PAGE)
23 VROCK
MINDLESS BIRDS OF CHAOS
THEY TEAR AT THE SOULS OF THE DEAD
45 HREZZLE
(MAKE THIS GUY NOT LOOK LIKE A VAMPIRE KERMIT THE FROG)
6 GLABERU
THE HOUNDS OF DISCORD
7 FLESHLORD
GREAT HULKING SOLDIERS OF DECAY
FLYING ON FLIGHTLESS WINGS
8 MARILITH
(MAKE NO CHANGES)
9 SLAVE KINGS OF MIRROR CITY
-1 BALOR
-2 DRETH
-3 KROSUS
-4 CHIR
-5 KIARA-JU
10 HASGUIL
[to be continued]